The United States Army has been using Virtual Reality to simulate real life situations for a few years now. The importance of Virtual Reality has increased to the point where the Army is considering giving every soldier a digital doppelganger or a helmet that creates virtual training environments. Obviously the cost of providing a unit for each soldier would be immense.
Photo: David Kamm, NSRDEC |
James Blake, the Army’s program executive officer for simulation, training and instrumentation says “You design an avatar that has the individual facial features of a soldier. Then you add more of what he looks like, physical attributes. When you’re in your game environment, you’d like to have the physical and mental attributes of that individual reflected in that virtual world.”
Essentially what Mr. Blake is saying is that each avatar can be customized to match each soldier’s physical performance. This would create a virtual environment that limits the soldier to whatever his abilities may be and he can get a better sense of how he can handle a particular environment.
There is always the concern that Virtual Reality can never equate to actual reality, and by giving soldiers an avatar you would essentially be training them to become better virtual soldiers or video game players as opposed to enhance their real life skills. According to Danger Room pal Peter Singer avatars “at some point, piloting a plane in combat is different from piloting a computer workstation. Just as hitting a real tennis ball is not the same as hitting the Wii version.”
Although Virtual Reality can never completely simulate reality, the technology is constantly becoming more and more sophisticated. If the US Army is seriously considering providing each soldier with one of these costly units, we must assume that the technology is good enough to improve army training.
Read original article: Army’s Virtual Reality Plan: A Digital Doppelganger for Every Soldier