Hello Virtual Reality freaks! It’s been a good year for our
favorite technology; as we have seen in this blog VR has been invading our day
to day lives in more ways than one, from resurrecting dead icons to training
our doctors, and from the barracks to our living rooms!
Although traditionally we have thought of VR as a ways of enhancing leisurely visual
experiences, most of the posts on this blog have been more centered on how it
is making our lives better and how virtual reality can actually sharpen our real
world skills. Nonetheless last week we went back to the basics, focusing on
Sony’s VR headset for our personal use. As you recall this device essentially
projects the same thing a TV monitor would, and the headset would simply serve
to enhance your viewer experience.
This week I want to talk about something very similar yet
much more sophisticated. There is another headset that’s designed for personal
that has not yet hit the market. This headset is much more elaborate in that it
has motion sensors that track the direction in which you are facing. The idea
is that when you place the headset on your head you are immersed in a world in
which you have to literally look around in order to view what is being
projected, as opposed to just simply look at something that’s pre-recorded in
an enclosed environment, as in the case with Sony’s unit.
The headset I am talking about does not have a name, it’s
still a prototype. It was developed by Id software founder John Carmack, maker
of famous video games such as Quake and Doom. The headset was being used to
enhance and promote the launch of Doom 3 at the recent E3 Expo, the world’s
premier video game convention.
Doom 3 is the third installment in the First-person shooter
(FPS) series. The headset required users to look around in order to find
enemies and to aim properly at their targets. The following article (Click Here for Article) summarizes
how this is performed: “the HMZ-T1 offers a 45-degree viewing angle, creating
the impression of a 3D screen floating in space in front of you. Carmack's
device has a 90-degree viewing angle, almost fully encompassing your forward
field of vision. It puts you inside the image”.
Although the buzz on this new headset will surely be about
the potential it has specifically on video game enhancement, it will probably
need to incorporate a broader use (like Sony’s version) in order to sell
adequately. Nonetheless what I think is remarkable about this product is that
it is incorporating much more sophisticated technology than I would have
expected. I suspect, for example, that the military must be using something
similar in the headsets they provide their soldiers for training. In order for
soldiers to properly use their headsets to simulate combat situations they have
to be able to look around and find their targets, as in Doom. If you haven’t
read our articles on VR and military training I suggest you do.
Whether John Carmack’s headset or not sells well I cannot
say. It really depends on price vs. value. Regardless of its impact in the
market what we must really focus on is how far VR technologies have gone
outside leisurely use. VR headsets have been around since I can remember, and
only now are they becoming accessible enough to have in our homes. The wait has
been worthwhile though as the functional development of VR will make the
leisure version of it that much more enjoyable and useful for us when it
reaches our homes in the very near future.